Your data will be automatically processed, including the form of profiling.ġ1. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).ġ0. The refusal of providing such data may result in the refusal of the agreement conclusion.ĩ.
You provide the personal data voluntarily, however they are necessary to conclude the agreement. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.Ĩ. APD shall keep the data for the period of any civil law claim execution connected with the agreement.ħ. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. Your personal data shall not be transferred to the third country, nor to the international bodies.Ħ. Entities entitled to the reception of your personal data may be the authorised public bodies mail providers providers of the services covered by the agreement responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.ĥ. 6 section 1 letter a, b and f of RODO in order to:Ī) prepare, conclude and execute the agreement and for other purposes approved by you,ī) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.Ĥ. Data Protection Inspector can be reached through e-mail: Your personal data are to be processed on the basis of art. Go to the Environment and Effects menu by pressing 8 and add the VRayEnvironmentFog in the Atmosphere Effects rollout. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)Ģ. Now we’re going to add our VRayEnvironmentFog effect to the scene.
#Vray fog free
13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:ġ. Since the default value is set to 1 and therefore doesn’t allow any forward scattering, it is recommended to set this value somewhere in the middle point.In accordance with the art.
On the other hand, “forward” means that a light ray hits an object and continues to travel forward, through the object and exiting on the other side, this is why the left panel in this simulation becomes more red. Notice how the panel on the right becomes more reddish because light hitting it from the front bounces back. In fact, “backward” means that a light ray hits the surface of an object and then bounces backwards. Be careful not to misunderstand the meaning of the two terms, in fact “backwards” does not actually mean that a light source placed behind an object becomes more visible, but rather the opposite. This means that the far left of the slider (0) sets subsurface scattering to “forward-only” while the far right (1) to “backward-only”. First of all, the name says “forward / backward” and the value slider goes from 0 to 1. Subsurface scattering “Fwd/back coeff” determines whether you favor forward or backward subsurface scattering. In this example, by increasing the reflection IOR means that the material becomes harder, like metal, resulting in stronger front reflections, this should inevitably also cause refractions to become more distorted, and not left unchanged. Be aware that turning this attribute Off does not produce physically correct results. When turning this attribute Off, I increased the reflection IOR to 3 while leaving the “Refraction IOR” unchanged, notice in fact how the red poles we see through the statue (refractions) don’t change, but that only the statue’s front reflectivity increases. In this simulation, with this attribute turned On, the statue is rendered with both reflective and refractive index of 1.33, which corresponds to water.
The reason why these two values are connected is because in real world the degree of reflected light is proportional to the degree of refracted light. “Lock Fresnel IOR To Refraction IOR” is by default On and uses the “Refraction IOR” for the reflection “Fresnel IOR”.